![]() With Warlords of New York, The Division 2 finally gets a villain worth tackling, but he comes with the realisation that he’s exactly what the base game was lacking and why so many players spent so long hunting the spectral Hunters and then wishing Ubisoft would add more later. You can call extraction in more often now, even if you only have one piece of loot to extract, which constantly brings all the agents to the yard on a morr regular basis, keeping the flow of combat and the loop of risk and reward at a constant high tempo. Or maybe you’ll take a trip into the Dark Zone, which has seen overhauls in the form of improved rewards and stricter punishments for gankers and griefers. It’ll run you to the 12-hour mark easily, or longer if you choose to spend time in the open world in-between. The campaign is decent though, each boss fight presenting a unique series of challenges, using the environment along with new tech to confound you, but rewarding you handsomely for your efforts. ![]() Gear score is replaced by levels again until you’ve climbed from 30 to 40 and, once again, I was left wondering why Gear Score is a thing at all, when a higher character level cap and clearer stats would do a better a job. While clearly built for squad play, I solo’d the vast majority of the Warlords storyline because I struggled to find pick-up groups, and it appears to scale effectively. Warlords of New York has you returning to the mean streets of the Big Apple to hunt down and take out Keener’s four lieutenants, each of whom is comveniently a specialist in one field and is thus equipped to reward you with unique gear and abilities once they’re dead. Sadly, the lack of any real personality to these characters dampens the reunion somewhat, but it’s oddly nice to see Lau back in action, minus the limp but with a brand new eyepatch. Recently, a handful of new missions have taken agents back to Coney Island to hunt down key figures in Keener’s circle, setting up the return to New York City and a re-acquaintance with a few notable NPCs such as Faye Lau and Paul Rhodes. Despite regular support and free updates from Massive and Ubisoft, The Division 2 remained a fairly quiet side option for much of the back half of 2019, doing little to entice new players and annoying existing players with change after change to the already overly-complicated loadout systems. It has only been a year since the release of Massive Entertainment’s totally not-political-honest sequel, but you’d be forgiven for thinking it’s been much longer. While it’s nice to put a proper face to the name and hunt down the guy responsible for so much calamity simce the Green Poison outbreak, it nonetheless feels a little late. The post-show talk is currently underway on Twitch (opens in new tab).The Division 2’s Warlords of New York expansion finally gives us the chance to track down absentee villain Aaron Keener, a big bad forever alluded to but rarely shown who has been but a figure of myth since the first game. The Warlords of New York reveal can be seen in full below-skip ahead to 1:05:00 to get to the good stuff. If you haven't yet jumped in and fancy checking out what's on offer, the Standard and Ultimate Editions can be purchased for $40 and $60. Returning players can purchase the Warlords of New York expansion on its own for $30. ![]() This releases tomorrow (February 12) for Year 1 pass holders, and February 19 for everyone else. Before the new expansion kicks off, you can stay occupied by playing The Division 2 Episode 3 - Coney Island: The Hunt. This appears to be a good time for new players to pick up the game, as well as being an exciting addition if you're still a dedicated player. So, going rogue is now just attacking other players again, and we are rewarding more of the player’s player interaction so we are rewarding that fight between rogues and shade agents…" "There was a new system for going rogue in Division 2 and we really wanted to focus back on that player-to-player interaction. Scurr says Ubisoft wanted to recapture some of the magic of Division 1. Speaking of comebacks, Dark Zones are returning to their former glory. Leagues take the form of a series of challenges to unlock rewards, and Global Events are also making a comeback. The first season begins a week after launch, offering new activities and rewards alongside the Seasonal Manhunt. So how exactly can you get your hands on all those rewards, and what's the endgame looking like? Seasons are three-month themed endgame events with a new main target.
0 Comments
Leave a Reply. |