![]() The Legendary Weapon is considered permanently attuned to the user. However it can be moved around the body and can also be shrunk down to an inch width and length for comfort. The assigned weapon will teleport to the user if removed more then 5 feet. Attempting to do so will cause you to take 1d4 lightning damage and immediately drop the weapon. You are restricted from using any other weapon for combat purposes or for the intent of causing bodily harm to another being. While legendary weapons would normally not allow Heroes to gain experience while near one another a DM might want to allow experience gain during Wave of Catastrophe or battle with the Benevolent Beasts A Holy Hero can be near a Vassal Hero without triggering this limit. If another Holy Legendary Weapon is within 1000 feet of your location, both of the holy heroes will not gain experience. ![]() Legendary Weapons innately inhibit each other's experience gain when in close proximity, forcing heroes to adventure individually. ![]() While all Legendary weapons comes with a certain set of rules and abilities, the shield has some extra that are enforced under all circumstances. While some consider it a blessing, others see it as a curse. Liberation Class Magic (4th and 5th lvl Spells)Īt 1st level, you've been chosen to wield the Holy Legendary Shield. Way of the Dragon Vein Magic (3rd lvl Spells) Shielder's Specialization, First Class Magic (Cantrips)Įxtra Reaction, Zweite Class Magic (1st lvl Spells) The Holy Legendary Shield, Change Shield, Stat Power Up Implementation (Optional), Skill Power Up Implementation (a) Studded Leather Armor or (b) Chain Shirt (a) a dungeoneer’s pack or (b) an explorer’s pack With your DM's permission you can also start with any of the additional equipment rather then the 200 gp:
0 Comments
Leave a Reply. |